Stephen's Essential PlayMaker Actions and Components Pack
[SEE THE AUTOMATED SCRIPT LIST AND SUMMARIES HERE]
These are the custom PlayMaker actions and other scripts that I've been using throughout all my personal projects. I've been carrying them over from project to project for the last few years, always polishing them, making them better, making them more useful in a variety of scenarios.
Whenever I start a new project, the first thing I do is copy over all my custom actions from the last project. I use these so frequently and have been totally spoiled by how much easier they make my life, and how much quicker they make my development process.
LIFETIME ACCESS
Because I'm always improving and iterating and expanding my custom actions, there will be a versioning history organized by date available to you. So you buy this once and then you get access to all the new stuff I add to it.
CH-CH-CH-CH-CHANGES
I make it a point to update the actions in a way that only makes them behave differently if you change the parameters in your project, so most of the time you will be able to get new functionality from an update without changing or breaking your current setup. HOWEVER, on occasion I may fundamentally change how an action works, in which case you would have access to the archive and easily revert back to the previous version.
GENERIC AND HIGH LEVEL
Most of the time I am designing custom PlayMaker actions to be generic and usable in a variety of cases.
For example "GetPointsAroundGameObject" gets a bunch of points in a circle around a gameObject-- which can be used to:
- Get a random attack position around an enemy.
- Spawn particles around a character for a powerup.
- Create waypoints in a circle.
- etc etc etc.
But also I get specific and detailed, like GetObjectsInFieldOfView. This action has a very detailed design to be used as a vision sensor for characters in your game. It started very simple in the first versions I worked with, and over the years I've improved on it to fit more and more use cases for a variety of projects.
In the end it just "gets objects in view", but I've battle tested it through several projects with very different requirements. Now I know I can trust it going into new projects.
HOW-TO AND DOCUMENTATION
I am not planning on making any how-to documentation for these assets. These are designed to be very plug and play and are for the most part very straightforward, BUT if you are not comfortable with playing around with tools to see how they work then this pack is not for you.
There are tooltips on a bunch of the PlayMaker actions, and some comments on the scripts. The naming conventions are also pretty straightforward.
There are no sample scenes or examples. These are just raw files you can drag and drop into your project.
FEEDBACK AND SUGGESTIONS
Feel free to reach out on the Discord if you encounter any bugs, or have any suggestions!
(in the "assets by SSD" channels!)